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Promising Practices

The Promising Practices database informs professionals and community members about documented approaches to improving community health and quality of life.

The ultimate goal is to support the systematic adoption, implementation, and evaluation of successful programs, practices, and policy changes. The database provides carefully reviewed, documented, and ranked practices that range from good ideas to evidence-based practices.
Learn more about the ranking methodology.

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Filed under Evidence-Based Practice, Community / Social Environment, Teens

Goal: The goal of the TFCO program is to decrease problem behavior and to increase developmentally appropriate normative and prosocial behavior in children and adolescents who are in need of out-of-home placement.

Impact: When compared with the control group, TFCO youths spent 60% fewer days in incarceration, had significantly fewer subsequent arrests, and had significantly less hard-drug use.

Filed under Evidence-Based Practice, Community / Public Safety, Racial/Ethnic Minorities

Goal: The goal of tribal motor vehicle injury prevention programs is to reduce disparities in rates of motor vehicle-related injuries and deaths.

Impact: Projects to increase motor vehicle safety on tribal reservations increased seat belt use among drivers, increased use of child safety seats, and decreased motor vehicle crashes.

Filed under Evidence-Based Practice, Health / Physical Activity, Teens, Urban

Goal: The goal of the TACOS program was to use an environmental intervention to increase the availability and consumption of lower-fat foods in a la carte areas of secondary school cafeterias.

Impact: The TACOS program successfully increased both the availability and sale of lower-fat foods in a la carte areas of secondary school cafeterias.

Filed under Good Idea, Economy / Employment, Adults, Urban

Goal: The mission of Twin Cities RISE! is to provide employers with skilled workers - primarily men from communities of color in the Twin Cities area - by training under and unemployed adults for skilled jobs that pay a living wage of at least $20,000 annually.

Filed under Effective Practice, Education / School Environment, Children, Urban

Goal: The incomparable resources of these institutions offer a unique "urban advantage" to New York City students, and enhance middle schools' capacity to achieve science education goals. Student investigations at QBG and partner institutions lead to exciting questions that culminate in Exit Projects and give firsthand knowledge of how scientists work in various fields.

Filed under Effective Practice, Art & Recreation / Theater & Movies, Children, Urban

Goal: Urban Improv’s mission is to challenge young people to meet the major issues in their lives head-on. By participating in an innovative, interactive curriculum, students develop the necessary skills of problem solving, cooperation, and leadership.

CDC

Filed under Evidence-Based Practice, Health / Immunizations & Infectious Diseases

Impact: The Community Preventive Services Task Force (CPSTF) recommends interventions that reduce client out-of-pocket costs used alone or combined with additional interventions to increase vaccination rates among people of all ages in a range of settings and populations. This includes interventions for individual clinical settings, statewide programs, or national efforts.

Filed under Effective Practice, Health / Immunizations & Infectious Diseases, Children, Racial/Ethnic Minorities

Goal: Vaccines for Children was designed to ensure that eligible children do not contract vaccine-preventable diseases because of inability to pay for vaccine.

Impact: Racial and ethnic disparities in vaccination coverage between non-Hispanic white children and children of other groups have declined for vaccines that have been recommended since 1995. By providing increased access, VFC has increased protection for all children from vaccine-preventable diseases.

Filed under Evidence-Based Practice, Health / Physical Activity, Children, Teens

Goal: The goal of this study was to investigate how video games can be utilized to promote healthy behavior changes in diet, physical activity, and adiposity to reduce adverse health effects.

Filed under Effective Practice, Education / School Environment, Teens, Urban

Goal: The goals of the curriculum are to 1) illustrate that violence is preventable, 2) teach students that anger is a normal part of life and that anger can be expressed and channeled in healthy, constructive ways, 3) help students understand that controlling anger and violence is part of maturing, 4) identify positive ways for students to express their anger, and 5) help them think about and use alternatives to violence in conflict situations.